How to Animate Your SketchUp Models with Keyframe Animation
If you are a SketchUp user who wants to create dynamic and realistic animations of your 3D models, you might be interested in Keyframe Animation, a plugin that allows you to move and transform objects over time. With Keyframe Animation, you can animate objects by translation, rotation, scale, and reflection, and combine them with SketchUp's camera, layer, section plane, shadow, and style animation. You can also export your animations to videos, animated GIFs, or image sequences.
In this article, we will show you how to install and use Keyframe Animation, and how to get a full crack version of it for free.
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How to Install Keyframe Animation
Keyframe Animation is compatible with SketchUp 2016 to 2023. You can download it from the official website of Regular Polygon[^1^], or from the SketchUcation Plugin Store[^1^] or the SketchUp Extension Warehouse[^1^]. The plugin is downloaded as a Ruby zipped (.rbz) file.
To install Keyframe Animation, follow these steps:
In SketchUp, select Window > Extension Manager.
Click the Install Extension button.
Locate the .rbz file saved to your computer, and click OK (Windows) or Open (Mac OS X).
If SketchUp warns you about installing only extensions from trusted sources, click Yes.
You should see a new toolbar for Keyframe Animation in SketchUp. You can also access it from the menu Plugins > Keyframe Animation.
How to Use Keyframe Animation
Keyframe Animation works by recording the position and transformation data of objects at different scenes. A scene is a snapshot of your model's view and properties. You can create scenes by clicking the Add Scene button in the Scenes panel. You can also edit the scene properties, such as camera location, layer visibility, section planes, shadows, and styles.
To animate an object with Keyframe Animation, follow these steps:
Select the object you want to animate. It can be a group or a component.
Click the Record button in the Keyframe Animation toolbar. This will record the object's position and transformation data at the current scene.
Move to another scene where you want to change the object's position or transformation. You can use the translation, rotation, scale, and reflection tools provided by SketchUp.
Click the Record button again. This will record the new data at the new scene.
Repeat steps 3 and 4 for as many scenes as you want.
Click the Play button in the Keyframe Animation toolbar. This will play the animation of the object between the scenes.
You can also animate multiple objects at once by selecting them before clicking the Record button. You can also edit or delete the recorded data by clicking the Edit or Delete buttons in the Keyframe Animation toolbar.
How to Export Your Animation
There are two ways to export your animation with Keyframe Animation:
You can generate a tweens model with the object animation \"baked-in\". The tweens are intermediate scenes that are created between the keyframes, with copies of the moving objects interpolated between their keyframe positions. The tweens model can be rendered by some third-party apps, such as V-Ray, Twilight, Shaderlight, and Thea[^1^]. To generate a tweens model, click the Tweens button in the Keyframe Animation toolbar. You can adjust the frame rate and other settings in the dialog box that appears.
You can also export your animation directly from the keyframe model to a video, animated GIF, or image sequence. This method is faster and more efficient than creating the tweens model. To export your animation directly, click the Export button in the Keyframe Animation toolbar. You can choose the output format and other settings in the dialog box that appears.
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